Month: April 2013

Gemini Rue – working on the Italian version for Zodiac (featuring some game-dev random thoughts)

Recently, I’ve been working on the italian version of Gemini Rue,  released on Zodiac today. Gemini Rue was on my (constantly growing) “must play when I find enough time” list, and by having to work on it for the Zodiac release, I finally had a chance to play it (and to play it with the care…


Of missing textures, Assimp, the Crytek Sponza atrium, and naked women

Recently, I’m spending a lot of time in the atrium of the Sponza palace. No, I didn’t move to Dubrovnik, Croatia, nor I’m on vacation: it’s just that the Sponza atrium model, originally created for a rendering contest, has been adopted by the computer graphics community as a test model (especially in the global illumination…