Yeah, I know, I failed to post at least once a month, the previous post dates back to April… but hey, did you read the title of the blog? In this post, in March, I wrote about documentation and libraries I found useful in getting started with modern OpenGL. After a few months, I have…
Learning OpenGL: getting started and picking the “right” libraries
17/08/2013 update: after this post, you should read this addendum I’ve been working with 3D graphics in the past, but never at low level. That was something I really wanted to do: high level tools are fun for building stuff rapidly, but you know, you never get that sense of fulfilment from knowing exactly what’s…
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